//--- OBJECT WRITE BEGIN --- new GuiControl(interiorPreviewGui) { profile = "GuiContentProfile"; horizSizing = "right"; vertSizing = "bottom"; position = "0 0"; extent = "640 480"; minExtent = "8 8"; visible = "1"; helpTag = "0"; new GameTSCtrl() { profile = "GuiButtonProfile"; horizSizing = "width"; vertSizing = "height"; position = "0 0"; extent = "640 480"; minExtent = "8 8"; visible = "1"; helpTag = "0"; beaconBaseTextureName = "gui/beacon_base"; beaconTargetTextureName = "gui/crosshairs"; beaconTargetPeriod = "4000"; beaconsVisible = "1"; enemyBeaconLineBeginColor = "0.000000 1.000000 0.000000 0.200000"; enemyBeaconLineEndColor = "0.000000 1.000000 0.000000 0.800000"; vehicleBeaconLineBeginColor = "1.000000 0.000000 0.000000 0.200000"; vehicleBeaconLineEndColor = "1.000000 0.000000 0.000000 0.800000"; friendBeaconLineBeginColor = "1.000000 1.000000 0.000000 0.200000"; friendBeaconLineEndColor = "1.000000 1.000000 0.000000 0.800000"; beaconLineWidth = "2.5"; beaconTextYOffset = "14"; showAlternateTarget = "0"; }; new GuiButtonCtrl() { profile = "GuiButtonProfile"; horizSizing = "right"; vertSizing = "top"; position = "22 438"; extent = "100 20"; minExtent = "8 8"; visible = "1"; command = "quit();"; helpTag = "0"; text = "Exit"; }; }; //--- OBJECT WRITE END --- function toggleMouse() { if(Canvas.isCursorOn()) CursorOff(); else CursorOn(); } function interiorDebug(%val) { if ( !%val ) Canvas.pushDialog( interiorDebugDialog ); } function InteriorPreviewGui::onWake(%this) { GlobalActionMap.bindcmd( keyboard, "tab", "", "toggleMouse();" ); GlobalActionMap.bindcmd( keyboard, "f9", "", "interiorDebug();" ); GlobalActionMap.bindcmd( keyboard, escape, "", "quit();" ); if ( isObject( previewMap ) ) { previewMap.pop(); previewMap.delete(); } new ActionMap( previewMap ); previewMap.bind( keyboard, w, moveforward ); previewMap.bind( keyboard, s, movebackward ); previewMap.bind( keyboard, a, moveleft ); previewMap.bind( keyboard, d, moveright ); previewMap.bind( keyboard, e, moveup ); previewMap.bind( keyboard, c, movedown ); previewMap.bindCmd( keyboard, k, "cycleDebugRenderMode();", "" ); previewMap.copyBind( moveMap, yaw ); previewMap.copyBind( moveMap, pitch ); previewMap.push(); } function InteriorPreviewGui::onSleep(%this) { previewMap.pop(); previewMap.delete(); GlobalActionMap.unbind(keyboard, "tab"); GlobalActionMap.unbind(keyboard, "f9"); lockMouse(false); }