// // PathEdit.cs // function PathEdit::initInteriorEditor() { echo("interior editor startup..."); aiEdit.setPathMode(); new ActionMap(PathEditMap); PathEditMap.bindCmd(keyboard, g, "PathEdit::grabNode();", ""); PathEditMap.bindCmd(keyboard, f, "PathEdit::dropNode();", ""); PathEditMap.bindCmd(keyboard, u, "PathEdit::undoNodeGrab();", ""); PathEditMap.bindCmd(keyboard, t, "PathEdit::createEdge();", ""); PathEditMap.bindCmd(keyboard, r, "PathEdit::connectEdge();", ""); PathEditMap.bindCmd(keyboard, "alt r", "PathEdit::grabEdge();", ""); PathEditMap.bindCmd(keyboard, "alt t", "PathEdit::deleteEdge();", ""); PathEditMap.bindCmd(keyboard, "alt g", "PathEdit::deleteNode();", ""); PathEditMap.bindCmd(keyboard, "alt d", "PathEdit::beginEnd();", ""); PathEditMap.bindCmd(keyboard, "j", "PathEdit::setJet();", ""); PathEditMap.bindCmd(keyboard, "alt j", "PathEdit::setNotJet();", ""); PathEditMap.bindCmd(keyboard, "alt s", "PathEdit::saveGraph();", ""); PathEditMap.bindCmd(keyboard, "h", "PathEdit::createNode();", ""); PathEditMap.push(); } //------------------------------------------------------------------------------ function PathEdit::closeInteriorEdit() { aiEdit.setUninitMode(); PathEditMap.pop(); } //------------------------------------------------------------------------------ function PathEdit::grabNode() { aiEdit.grabNode(); } //------------------------------------------------- function PathEdit::createNode() { aiEdit.createNode(); } //------------------------------------------------- function PathEdit::grabEdge() { aiEdit.grabEdge(); } //------------------------------------------------- function PathEdit::dropNode() { aiEdit.placeNode(); } //------------------------------------------------- function PathEdit::undoNodeGrab() { aiEdit.putBackNode(); } //------------------------------------------------- function PathEdit::deleteNode() { aiEdit.deleteNode(); } //------------------------------------------------- function PathEdit::deleteEdge() { aiEdit.deleteEdge(); } //------------------------------------------------- function PathEdit::createEdge() { aiEdit.createEdge(); } //------------------------------------------------- function PathEdit::connectEdge() { aiEdit.connectEdge(); } //------------------------------------------------- function PathEdit::setJet() { aiEdit.setJetting(true); } //------------------------------------------------- function PathEdit::setNotJet() { aiEdit.setJetting(false); } //-------------------------------------------------