//-------------------------------------------------------------------------- // // // //-------------------------------------------------------------------------- //-------------------------------------------------------------------------- //-------------------------------------- Sounds // datablock AudioDescription(ThunderDescription) { volume = 1.0; isLooping= false; is3D = true; minDistance= 100.0; MaxDistance= 6400.0; type = $EffectAudioType; }; datablock AudioProfile(thunderCrash1) { filename = "fx/environment/ctmelody1.wav"; description = ThunderDescription; }; datablock AudioProfile(thunderCrash2) { filename = "fx/environment/ctmelody2.wav"; description = ThunderDescription; }; datablock AudioProfile(thunderCrash3) { filename = "fx/environment/ctmelody3.wav"; description = ThunderDescription; }; datablock AudioProfile(thunderCrash4) { filename = "fx/environment/ctmelody4.wav"; description = ThunderDescription; }; datablock AudioProfile(LightningHitSound) { filename = "fx/misc/lightning_impact.wav"; description = AudioExplosion3d; }; //-------------------------------------------------------------------------- //-------------------------------------- Default storm... // // Note to datablock editors: The lightning will randomly choose from the arrays // to build a strike. There are 8 slots for thunder sounds. Make sure all 8 slots // are filled. If necessary, duplicate the sounds/textures into the extra slots. // datablock LightningData(DefaultStorm) { directDamageType = $DamageType::Lightning; directDamage = 0.4; strikeTextures[0] = "special/skyLightning"; strikeSound = LightningHitSound; thunderSounds[0] = thunderCrash1; thunderSounds[1] = thunderCrash2; thunderSounds[2] = thunderCrash3; thunderSounds[3] = thunderCrash4; thunderSounds[4] = thunderCrash1; thunderSounds[5] = thunderCrash2; thunderSounds[6] = thunderCrash3; thunderSounds[7] = thunderCrash4; }; function LightningData::applyDamage(%data, %lightningObj, %targetObject, %position, %normal) { %targetObject.damage(%lightningObj, %position, %data.directDamage, %data.directDamageType); }