// ------------------------------------------------------------------ // ENERGY PACK // can be used by any armor type // does not have to be activated // increases the user's energy recharge rate datablock ShapeBaseImageData(EnergyPackImage) { shapeFile = "pack_upgrade_energy.dts"; item = EnergyPack; mountPoint = 1; offset = "0 0 0"; rechargeRateBoost = 1; stateName[0] = "default"; stateSequence[0] = "activation"; }; datablock ItemData(EnergyPack) { className = Pack; catagory = "Packs"; shapeFile = "pack_upgrade_energy.dts"; mass = 1; elasticity = 0.2; friction = 0.6; pickupRadius = 2; rotate = true; image = "EnergyPackImage"; pickUpName = "an energy pack"; computeCRC = true; }; function EnergyPackImage::onMount(%data, %obj, %node) { %obj.setRechargeRate(%obj.getRechargeRate() + %data.rechargeRateBoost); %obj.hasEnergyPack = true; // set for sniper check } function EnergyPackImage::onUnmount(%data, %obj, %node) { %obj.setRechargeRate(%obj.getRechargeRate() - %data.rechargeRateBoost); %obj.hasEnergyPack = ""; } function EnergyPack::onPickup(%this, %obj, %shape, %amount) { // created to prevent console errors }