$Host::teamSkin[0] = "blank"; $Host::teamSkin[1] = "base"; $Host::teamSkin[2] = "baseb"; $Host::teamSkin[3] = "swolf"; $Host::teamSkin[4] = "dsword"; $Host::teamSkin[5] = "beagle"; $Host::teamSkin[6] = "cotp"; $Host::teamName[0] = "Unassigned"; $Host::teamName[1] = "Storm"; $Host::teamName[2] = "Inferno"; $Host::teamName[3] = "Star Wolf"; $Host::teamName[4] = "Diamond Sword"; $Host::teamName[5] = "Blood Eagle"; $Host::teamName[6] = "Phoenix"; $Host::holoName[0] = ""; $Host::holoName[1] = "Storm"; $Host::holoName[2] = "Inferno"; $Host::holoName[3] = "Starwolf"; $Host::holoName[4] = "DSword"; $Host::holoName[5] = "BloodEagle"; $Host::holoName[6] = "Harbinger"; $Host::AdminList = ""; // all players that will be automatically an admin upon joining server $Host::SuperAdminList = ""; // all players that will be automatically a super admin upon joining server $Host::BindAddress = ""; // set to an ip address if the server wants to specify which NIC/IP to use $Host::Port = 28000; $Host::GameName = "Tribes 2 Server"; $Host::Password = ""; $Host::AdminPassword = ""; $Host::PureServer = 1; $Host::Dedicated = 0; $Host::MissionType = "CTF"; if (!isDemo()) $Host::Map = "Katabatic"; else $Host::Map = "SlapDash"; $Host::MaxPlayers = 64; $Host::TimeLimit = 30; $Host::BotCount = 2; $Host::BotsEnabled = 0; $Host::MinBotDifficulty = 0.5; $Host::MaxBotDifficulty = 0.75; $Host::Info = "This is a Tribes 2 Server."; $Host::NoSmurfs = 0; $Host::VoteTime = 30; // amount of time before votes are calculated $Host::VotePassPercent = 60; // percent needed to pass a vote $Host::KickBanTime = 300; // specified in seconds $Host::BanTime = 1800; // specified in seconds $Host::PlayerRespawnTimeout = 60; // time before a dead player is forced into observer mode $Host::warmupTime = 20; $Host::TournamentMode = 0; $Host::allowAdminPlayerVotes = 1; $Host::FloodProtectionEnabled = 1; $Host::MaxMessageLen = 120; $Host::VoteSpread = 20; $Host::TeamDamageOn = 0; $MasterServerAddress = "IP:198.74.40.152:28000"; // 0: .v12 (1.2 kbits/sec), 1: .v24 (2.4 kbits/sec), 2: .v29 (2.9kbits/sec) // 3: GSM (6.6 kbits/sec) $Audio::maxEncodingLevel = 3; $Audio::maxVoiceChannels = 2; $Host::MapPlayerLimits["Abominable", "CnH"] = "-1 32"; $Host::MapPlayerLimits["AgentsOfFortune", "TeamHunters"] = "-1 32"; $Host::MapPlayerLimits["Archipelago", "CTF"] = "16 -1"; $Host::MapPlayerLimits["AshesToAshes", "CnH"] = "16 -1"; $Host::MapPlayerLimits["BeggarsRun", "CTF"] = "-1 16"; $Host::MapPlayerLimits["CasernCavite", "Hunters"] = "-1 32"; $Host::MapPlayerLimits["CasernCavite", "DM"] = "-1 32"; $Host::MapPlayerLimits["CasernCavite", "Bounty"] = "-1 24"; $Host::MapPlayerLimits["Damnation", "CTF"] = "-1 32"; $Host::MapPlayerLimits["DeathBirdsFly", "CTF"] = "32 -1"; $Host::MapPlayerLimits["Desiccator", "CTF"] = "16 -1"; $Host::MapPlayerLimits["DustToDust", "CTF"] = "-1 24"; $Host::MapPlayerLimits["DustToDust", "Hunters"] = "-1 32"; $Host::MapPlayerLimits["DustToDust", "TeamHunters"] = "-1 32"; $Host::MapPlayerLimits["Equinox", "CnH"] = "-1 32"; $Host::MapPlayerLimits["Equinox", "DM"] = "-1 32"; $Host::MapPlayerLimits["Escalade", "Hunters"] = "16 -1"; $Host::MapPlayerLimits["Escalade", "TeamHunters"] = "16 -1"; $Host::MapPlayerLimits["Escalade", "DM"] = "16 -1"; $Host::MapPlayerLimits["Escalade", "Bounty"] = "16 32"; $Host::MapPlayerLimits["Escalade", "Rabbit"] = "16 -1"; $Host::MapPlayerLimits["Firestorm", "CTF"] = "-1 24"; $Host::MapPlayerLimits["Firestorm", "CnH"] = "-1 24"; $Host::MapPlayerLimits["Flashpoint", "CnH"] = "16 -1"; $Host::MapPlayerLimits["Gehenna", "Hunters"] = "16 -1"; $Host::MapPlayerLimits["Gehenna", "TeamHunters"] = "16 -1"; $Host::MapPlayerLimits["Insalubria", "CnH"] = "-1 32"; $Host::MapPlayerLimits["JacobsLadder", "CnH"] = "-1 32"; $Host::MapPlayerLimits["Katabatic", "CTF"] = "-1 24"; $Host::MapPlayerLimits["Masada", "Siege"] = "-1 16"; $Host::MapPlayerLimits["Minotaur", "CTF"] = "-1 24"; $Host::MapPlayerLimits["Myrkwood", "Hunters"] = "-1 16"; $Host::MapPlayerLimits["Myrkwood", "DM"] = "-1 16"; $Host::MapPlayerLimits["Myrkwood", "Rabbit"] = "-1 24"; $Host::MapPlayerLimits["Oasis", "DM"] = "-1 16"; $Host::MapPlayerLimits["Overreach", "CnH"] = "16 -1"; $Host::MapPlayerLimits["Quagmire", "CTF"] = "16 -1"; $Host::MapPlayerLimits["Rasp", "TeamHunters"] = "-1 32"; $Host::MapPlayerLimits["Rasp", "Bounty"] = "-1 24"; $Host::MapPlayerLimits["Recalescence", "CTF"] = "16 -1"; $Host::MapPlayerLimits["Reversion", "CTF"] = "-1 32"; $Host::MapPlayerLimits["Rimehold", "Hunters"] = "16 -1"; $Host::MapPlayerLimits["Rimehold", "Hunters"] = "16 -1"; $Host::MapPlayerLimits["Riverdance", "CTF"] = "8 32"; $Host::MapPlayerLimits["Sanctuary", "CTF"] = "-1 32"; $Host::MapPlayerLimits["Sirocco", "CnH"] = "16 -1"; $Host::MapPlayerLimits["Slapdash", "CTF"] = "16 -1"; $Host::MapPlayerLimits["SunDried", "DM"] = "16 -1"; $Host::MapPlayerLimits["SunDried", "Bounty"] = "16 -1"; $Host::MapPlayerLimits["Talus", "Bounty"] = "-1 24"; $Host::MapPlayerLimits["ThinIce", "CTF"] = "-1 32"; $Host::MapPlayerLimits["Tombstone", "CTF"] = "8 32"; $Host::MapPlayerLimits["UltimaThule", "CTF"] = "-1 -1"; $Host::MapPlayerLimits["Underhill", "DM"] = "16 -1"; $Host::MapPlayerLimits["Underhill", "Bounty"] = "-1 24"; $Host::MapPlayerLimits["Whiteout", "DM"] = "16 -1"; $Host::MapPlayerLimits["Whiteout", "Bounty"] = "16 -1";