function createText(%who) { // The name all enemies have in the training missions $EnemyName = "Enemy"; //Mission Specific wavs, lines and evals //============================================================================= //Here are all the voice files for the missions // the wav variables are the file names for that line // text elements are text that appears on the screen // and the evals are functions that get called // ANY/Misc %who.text[ANY_healthKit, wav] ="voice/Training/Any/ANY.healthkit.wav"; %who.text[ANY_healthKit, text] ="Press " @ findTrainingControlButtons(useRepairKit) @ " to use your health kit."; %who.text[ANY_objComplete01, wav] ="voice/Training/Any/ANY.obj_complete_01.wav"; %who.text[ANY_objComplete02, wav] ="voice/Training/Any/ANY.obj_complete_02.wav"; %who.text[ANY_tipNow01, wav] ="voice/Training/Any/ANY.tip_now01.wav"; %who.text[ANY_tipNow02, wav] ="voice/Training/Any/ANY.tip_now02.wav"; %who.text[ANY_hunting, wav] ="voice/Training/Any/ANY.hunting.wav"; %who.text[ANY_kudo01, wav] ="voice/Training/Any/ANY.kudo01.wav"; %who.text[ANY_kudo02, wav] ="voice/Training/Any/ANY.kudo02.wav"; %who.text[ANY_kudo03, wav] ="voice/Training/Any/ANY.kudo03.wav"; %who.text[ANY_kudo04, wav] ="voice/Training/Any/ANY.kudo04.wav"; %who.text[ANY_waypoint01, wav] ="voice/Training/Any/ANY.waypoint01.wav"; %who.text[ANY_waypoint02, wav] ="voice/Training/Any/ANY.waypoint02.wav"; %who.text[ANY_waypoint02, wav] ="voice/Training/Any/ANY.waypoint02.wav"; %who.text[ANY_waypoint03, wav] ="voice/Training/Any/ANY.waypoint03.wav"; %who.text[ANY_prompt01, wav] ="voice/Training/Any/ANY.prompt01.wav"; %who.text[ANY_prompt02, wav] ="voice/Training/Any/ANY.prompt02.wav"; %who.text[ANY_prompt03, wav] ="=voice/Training/Any/ANY.prompt03.wav"; %who.text[ANY_prompt04, wav] ="voice/Training/Any/ANY.prompt04.wav"; %who.text[ANY_prompt05, wav] ="voice/Training/Any/ANY.prompt05.wav"; %who.text[ANY_prompt06, wav] ="voice/Training/Any/ANY.prompt06.wav"; %who.text[ANY_prompt07, wav] ="voice/Training/Any/ANY.prompt07.wav"; %who.text[ANY_warning01, wav] ="voice/Training/Any/ANY.warning01.wav"; %who.text[ANY_warning02, wav] ="voice/Training/Any/ANY.warning02.wav"; %who.text[ANY_warning03, wav] ="voice/Training/Any/ANY.warning03.wav"; %who.text[ANY_warning03, eval] ="singlePlayerPlayGuiCheck();"; %who.text[ANY_warning04, wav] ="voice/Training/Any/ANY.warning04.wav"; %who.text[ANY_warning05, wav] ="voice/Training/Any/ANY.warning05.wav"; %who.text[ANY_warning06, wav] ="voice/Training/Any/ANY.warning06.wav"; %who.text[ANY_alright, wav] ="voice/Training/Any/ANY.alright.wav"; %who.text[ANY_blowoff01, wav] ="voice/Training/Any/ANY.blowoff01.wav"; %who.text[ANY_blowoff02, wav] ="voice/Training/Any/ANY.blowoff02.wav"; %who.text[ANY_blowoff03, wav] ="voice/Training/Any/ANY.blowoff03.wav"; %who.text[ANY_blowoff04, wav] ="voice/Training/Any/ANY.blowoff04.wav"; %who.text[ANY_careful, wav] ="voice/Training/Any/ANY.careful.wav"; %who.text[ANY_good, wav] ="voice/Training/Any/ANY.good.wav"; %who.text[ANY_jingo01, wav] ="voice/Training/Any/ANY.jingo01.wav"; %who.text[ANY_jingo02, wav] ="voice/Training/Any/ANY.jingo02.wav"; %who.text[ANY_jingo03, wav] ="voice/Training/Any/ANY.jingo03.wav"; %who.text[ANY_check01, wav] ="voice/Training/Any/ANY.check01.wav"; %who.text[ANY_check02, wav] ="voice/Training/Any/ANY.check02.wav"; %who.text[ANY_abortwarn, wav] ="voice/Training/Any/ANY.abortwarn.wav"; %who.text[ANY_abortsoon, wav] ="voice/Training/Any/ANY.abortsoon.wav"; %who.text[ANY_abort, wav] ="voice/Training/Any/ANY.abort.wav"; %who.text[ANY_abort, eval] ="schedule(3000, 0, disconnect);"; %who.text[ANY_tipskiing, wav] ="voice/Training/Any/ANY.tip.skiing.wav"; %who.text[ANY_tipskiing, text] ="Hold down the Jump button ("@findTrainingControlButtons(jump)@") to ski."; %who.text[ANY_tipscavenge01, wav] ="voice/Training/Any/ANY.tip.scavenge01.wav"; %who.text[ANY_tipscavenge02, wav] ="voice/Training/Any/ANY.tip.scavenge02.wav"; %who.text[ANY_move, wav] ="voice/Training/Any/ANY.move.wav"; %who.text[ANY_practiceSki, wav] ="voice/Training/Any/ANY.practice.ski.wav"; %who.text[ANY_practiceJet, wav] ="voice/Training/Any/ANY.practice.jet.wav"; %who.text[ANY_offCourse, wav] ="voice/Training/Any/ANY.offCourse.wav"; // Mission 1 %who.text[T1_01, wav] ="voice/Training/Mission1/T1_01.wav"; %who.text[T1_01a, wav] ="voice/Training/Mission1/T1_01a.wav"; %who.text[T1_01b, wav] ="voice/Training/Mission1/T1_01b.wav"; %who.text[T1_01c, wav] ="voice/Training/Mission1/T1_01c.wav"; %who.text[T1_02, wav] ="voice/Training/Mission1/T1_02.wav"; %who.text[T1_02a, wav] ="voice/Training/Mission1/T1_02a.wav"; %who.text[T1_03, wav] ="voice/Training/Mission1/T1_03.wav"; //%who.text[T1_03, text] ="Press "@findTrainingControlButtons(toggleHelpGui)@" to toggle HUD help."; //%who.text[T1_03, eval] ="toggleHelpText();"; %who.text[T1_03a, wav] ="voice/Training/Mission1/T1_03a.wav"; %who.text[T1_03a, eval] = "lockArmorHack();autoToggleHelpHud(true);"; //%who.text[T1_download01, eval] = "serverPlay2d(DownloadingSound);"; %who.text[T1_download01, text] = "Armor data transfer initiated."; %who.text[T1_03b, wav] ="voice/Training/Mission1/T1_03b.wav"; %who.text[T1_03b, text] ="Use "@findTrainingControlButtons(pageMessageHudUp)@" and "@findTrainingControlButtons(pageMessageHudDown)@" to scroll through the message window."; %who.text[T1_03b, eval] ="flashMessage();"; %who.text[T1_03c, wav] ="voice/Training/Mission1/T1_03c.wav"; %who.text[T1_03c, eval] ="flashObjective();"; %who.text[T1_03c02, wav] ="voice/Training/Mission1/T1_03c-02.wav"; %who.text[T1_04, wav] ="voice/Training/Mission1/T1_04.wav"; %who.text[T1_04, eval] ="flashCompass();"; %who.text[T1_05, wav] ="voice/Training/Mission1/T1_05.wav"; %who.text[T1_05, eval] ="flashHealth();"; %who.text[T1_06, wav] ="voice/Training/Mission1/T1_06.wav"; %who.text[T1_06, eval] ="flashEnergy();"; %who.text[T1_tipenergy, wav] ="voice/Training/Mission1/T1.tip.energy.wav"; %who.text[T1_08, wav] ="voice/Training/Mission1/T1_08.wav"; %who.text[T1_08, eval] ="flashInventory();"; %who.text[T1_09, wav] ="voice/Training/Mission1/T1_09.wav"; %who.text[T1_09, eval] ="flashSensor();"; %who.text[T1_10, wav] ="voice/Training/Mission1/T1_10.wav"; %who.text[T1_10, text] ="Press "@findTrainingControlButtons(toggleHelpGui)@" to toggle HUD help."; %who.text[T1_10, eval] ="autoToggleHelpHud(false);"; %who.text[T1_10a, wav] ="voice/Training/Mission1/T1_10a.wav"; %who.text[T1_10a, eval] ="setWaypointAt(\"-287.5 393.1 76.2\", \"Health Patches\");movemap.push();$player.player.setMoveState(false);"; %who.text[T1_10b, wav] ="voice/Training/Mission1/T1_10b.wav"; %who.text[T1_10b, text] ="Run over freestanding Health Patches to repair your armor."; %who.text[T1_10b, eval] = "$player.hurryUp = schedule(40000, 0, hurryPlayerUp); endOpeningSpiel(); updateTrainingObjectiveHud(obj8);"; %who.text[T1_tipjets01, wav] ="voice/Training/Mission1/T1.tip.jets01.wav"; %who.text[T1_tipjets01, text] ="Press "@findTrainingControlButtons(Jump)@" to jump. "@findTrainingControlButtons(mouseJet)@" triggers the jets. Jump just before you jet to increase jetting distance."; %who.text[T1_11, wav] ="voice/Training/Mission1/T1_11.wav"; %who.text[T1_11, text] ="When necessary, press "@findTrainingControlButtons(useRepairKit)@" to trigger your armor's health kit for partial repairs."; %who.text[T1_12a, wav] ="voice/Training/Mission1/T1_12a.wav"; %who.text[T1_12b, wav] ="voice/Training/Mission1/T1_12b.wav"; %who.text[T1_tipIFF, wav] ="voice/Training/Mission1/T1.tip.IFF.wav"; %who.text[T1_13, wav] ="voice/Training/Mission1/T1_13.wav"; %who.text[T1_13, eval] ="updateTrainingObjectiveHud(obj7);"; %who.text[T1_14, wav] ="voice/Training/Mission1/T1_14.wav"; %who.text[T1_14, eval] ="flashWeapon(0);"; %who.text[T1_tipblaster01, wav] ="voice/Training/Mission1/T1.tip.blaster01.wav"; %who.text[T1_15, wav] ="voice/Training/Mission1/T1_15.wav"; %who.text[T1_15, eval] ="flashWeapon(2);"; %who.text[T1_tipchaingun, wav] ="voice/Training/Mission1/T1.tip.chaingun.wav"; %who.text[T1_16, wav] ="voice/Training/Mission1/T1_16.wav"; %who.text[T1_16, eval] ="flashWeapon(3); "; %who.text[T1_tipspinfusor, wav] ="voice/Training/Mission1/T1.tip.spinfusor.wav"; %who.text[T1_17, wav] ="voice/Training/Mission1/T1_17.wav"; %who.text[T1_17, eval] = "flashWeaponsHud();"; %who.text[T1_tipblaster02, wav] ="voice/Training/Mission1/T1.tip.blaster02.wav"; %who.text[T1_tipblaster02, eval] = "use(Blaster);"; %who.text[T1_tipjets02, wav] ="voice/Training/Mission1/T1.tip.jets02.wav"; %who.text[T1_18, wav] ="voice/Training/Mission1/T1_18.wav"; //%who.text[T1_18, text] ="Press "@findTrainingControlButtons(Jump)@" to jump. "@findTrainingControlButtons(mouseJet)@" triggers the jets. Jump just before you jet to increase jetting distance."; %who.text[T1_18, eval] = "queEnemySet(0); activatePackage(singlePlayerMissionAreaEnforce);"; %who.text[T1_18a, wav] ="voice/Training/Mission1/T1_18a.wav"; %who.text[T1_1802, wav] ="voice/Training/Mission1/T1_18-02.wav"; %who.text[T1_19, wav] ="voice/Training/Mission1/T1_19.wav"; %who.text[T1_20, wav] ="voice/Training/Mission1/T1_20.wav"; %who.text[T1_21, wav] ="voice/Training/Mission1/T1_21.wav"; %who.text[T1_22, wav] ="voice/Training/Mission1/T1_22.wav"; %who.text[T1_22, eval] ="setWaypointat(nameToId(Tower).position, \"BE Tower\"); updateTrainingObjectiveHud(obj4);"; %who.text[T1_22a, wav] ="voice/Training/Mission1/T1_22a.wav"; %who.text[T1_23, wav] ="voice/Training/Mission1/T1_23.wav"; %who.text[T1_23a, wav] ="voice/Training/Mission1/T1_23a.wav"; %who.text[T1_23b, wav] ="voice/Training/Mission1/T1_23b.wav"; %who.text[T1_24, wav] ="voice/Training/Mission1/T1_24.wav"; %who.text[T1_24, text] ="Press "@findTrainingControlButtons(throwWeapon)@" to drop your current weapon."; %who.text[T1_24a, wav] ="voice/Training/Mission1/T1_24a.wav"; %who.text[T1_tippack01, wav] ="voice/Training/Mission1/T1.tip.pack01.wav"; %who.text[T1_tippack01, eval] ="flashPack();"; %who.text[T1_tipsniper01, wav] ="voice/Training/Mission1/T1.tip.sniper01.wav"; %who.text[T1_tipsniper02, wav] ="voice/Training/Mission1/T1.tip.sniper02.wav"; %who.text[T1_tipsniper02, text] = "You must have an Energy Pack to fire the laser rifle."; %who.text[T1_tipsniper03, wav] ="voice/Training/Mission1/T1.tip.sniper03.wav"; %who.text[T1_tipsniper03, text] ="Hold down "@findTrainingControlButtons(toggleZoom)@" to trigger the zoom feature."; %who.text[T1_tipsniper04, wav] ="voice/Training/Mission1/T1.tip.sniper04.wav"; %who.text[T1_25, wav] ="voice/Training/Mission1/T1_25.wav"; %who.text[T1_25, eval] ="updateTrainingObjectiveHud(obj3);"; %who.text[T1_25a, wav] ="voice/Training/Mission1/T1_25a.wav"; %who.text[T1_tiptactics, wav] ="voice/Training/Mission1/T1.tip.tactics.wav"; %who.text[T1_tippack02, wav] ="voice/Training/Mission1/T1.tip.pack02.wav"; //%who.text[T1_tippack02, text] ="Press "@findTrainingControlButtons(useBackPack)@" to activate a pack."; %who.text[T1_tippack03, wav] ="voice/Training/Mission1/T1.tip.pack03.wav"; %who.text[T1_26, wav] ="voice/Training/Mission1/T1_26.wav"; %who.text[T1_27, wav] ="voice/Training/Mission1/T1_27.wav"; %who.text[T1_27, wav] ="voice/Training/Mission1/T1_27.wav"; %who.text[T1_27a, wav] ="voice/Training/Mission1/T1_27a.wav"; %who.text[T1_27b, wav] ="voice/Training/Mission1/T1_27b.wav"; %who.text[T1_28, wav] ="voice/Training/Mission1/T1_28.wav"; %who.text[T1_28, text] ="Jump into the vehicle to pilot it."; %who.text[T1_29, wav] ="voice/Training/Mission1/T1_29.wav"; %who.text[T1_29a, wav] ="voice/Training/Mission1/T1_29a.wav"; %who.text[T1_29a, text] ="Control vehicles the same way you control your armor. "@findTrainingControlButtons(mouseJet)@" triggers a turbo boost instead of jets."; %who.text[T1_tipskiing01, wav] ="voice/Training/Mission1/T1.tip.skiing01.wav"; %who.text[T1_tipskiing01, text] ="Hold down the Jump button ("@findTrainingControlButtons(jump)@") to ski."; %who.text[T1_tipskiing02, wav] ="voice/Training/Mission1/T1.tip.skiing02.wav"; %who.text[T1_tipskiing02a, wav] ="voice/Training/Mission1/T1.tip.skiing02a.wav"; %who.text[T1_tipskiing03, wav] ="voice/Training/Mission1/T1.tip.skiing03.wav"; %who.text[T1_30, wav] ="voice/Training/Mission1/T1_30.wav"; // Misssion 2 %who.text[T2_01, wav] ="voice/Training/Mission2/T2_01.wav"; %who.text[T2_01, eval] = "setWaypointAt(\"-8.82616 -131.779 119.756\", \"Control Switch\");"; %who.text[T2_01a, eval] = "setWaypointAt(nameToId(InitialPulseSensor).position, \"Sensor\");"; %who.text[T2_01a, wav] ="voice/Training/Mission2/T2_01a.wav"; %who.text[T2_01b, wav] ="voice/Training/Mission2/T2_01b.wav"; %who.text[T2_tipplasma, wav] ="voice/Training/Mission2/T2.tip.plasma.wav"; %who.text[T2_tipmissile, wav] ="voice/Training/Mission2/T2.tip.missile.wav"; %who.text[T2_tipmissile02, wav] ="voice/Training/Mission2/T2.tip.missile02.wav"; %who.text[T2_tipmissile03, wav] ="voice/Training/Mission2/T2.tip.missile03.wav"; %who.text[T2_tipevading, wav] ="voice/Training/Mission2/T2.tip.evading.wav"; %who.text[T2_tiptlaser, wav] ="voice/Training/Mission2/T2.tip.tlaser.wav"; %who.text[T2_tipelf, wav] ="voice/Training/Mission2/T2.tip.elf.wav"; %who.text[T2_02, wav] ="voice/Training/Mission2/T2_02.wav"; %who.text[T2_02, eval] = "setWaypointAt(\"-8.82616 -131.779 119.756\", \"Tower\");"; %who.text[T2_03, wav] ="voice/Training/Mission2/T2_03.wav"; %who.text[T2_03, eval] = "setWaypointAt(\"-8.82616 -131.779 119.756\", \"Tower\");"; %who.text[T2_04, wav] ="voice/Training/Mission2/T2_04.wav"; %who.text[T2_04a, wav] ="voice/Training/Mission2/T2_04a.wav"; %who.text[T2_05, wav] ="voice/Training/Mission2/T2_05.wav"; %who.text[T2_05a, wav] ="voice/Training/Mission2/T2_05a.wav"; %who.text[T2_05b, wav] ="voice/Training/Mission2/T2_05b.wav"; %who.text[T2_05c, wav] ="voice/Training/Mission2/T2_05c.wav"; %who.text[T2_tiprepair01, wav] ="voice/Training/Mission2/T2.tip.repair01.wav"; %who.text[T2_tiprepair01, text] ="Press "@findTrainingControlButtons(useBackPack)@" to ready the repair pack. Aim at damaged item and hold down ("@findTrainingControlButtons(mouseFire)@")."; %who.text[T2_tiprepair02, wav] ="voice/Training/Mission2/T2.tip.repair02.wav"; %who.text[T2_tiprepair03, wav] ="voice/Training/Mission2/T2.tip.repair03.wav"; %who.text[T2_tipgens01, wav] ="voice/Training/Mission2/T2.tip.gens01.wav"; %who.text[T2_tipdropit, wav] ="voice/Training/Mission2/T2.tip.dropit.wav"; %who.text[T2_tipdropit, text] ="Press "@findTrainingControlButtons(throwPack)@" to drop your pack."; %who.text[T2_07, wav] ="voice/Training/Mission2/T2_07.wav"; %who.text[T2_07, eval] ="setWaypointAt(\"380.262 -298.625 98.9719\", \"Tower\");"; %who.text[T2_tipscanned, wav] ="voice/Training/Mission2/T2.tip.scanned.wav"; %who.text[T2_08, wav] ="voice/Training/Mission2/T2_08.wav"; %who.text[T2_tipshieldpack, wav] ="voice/Training/Mission2/T2.tip.shieldpack.wav"; %who.text[T2_tipshieldpack, text] ="Press "@findTrainingControlButtons(useBackPack)@" to turn the shield pack on or off."; %who.text[T2_tipshieldpack02, wav] ="voice/Training/Mission2/T2.tip.shieldpack02.wav"; %who.text[T2_tipturret01, wav] ="voice/Training/Mission2/T2.tip.turret01.wav"; %who.text[T2_tipturret02, wav] ="voice/Training/Mission2/T2.tip.turret02.wav"; %who.text[T2_tipturret02, text] ="Press "@findTrainingControlButtons(useTargetingLaser)@" to arm the targeting laser."; %who.text[T2_cya01, wav] ="voice/Training/Mission2/T2.cya01.wav"; %who.text[T2_09, wav] ="voice/Training/Mission2/T2_09.wav"; %who.text[T2_09a, wav] ="voice/Training/Mission2/T2_09a.wav"; %who.text[T2_09b, wav] ="voice/Training/Mission2/T2_09b.wav"; %who.text[T2_10, wav] ="voice/Training/Mission2/T2_10.wav"; %who.text[T2_10a, wav] ="voice/Training/Mission2/T2_10a.wav"; %who.text[T2_11, wav] ="voice/Training/Mission2/T2_11.wav"; %who.text[T2_tipinventory, wav] ="voice/Training/Mission2/T2.tip.inventory.wav"; %who.text[T2_inventory01, wav] ="voice/Training/Mission2/T2.inventory01.wav"; %who.text[T2_tipinventory01, wav] ="voice/Training/Mission2/T2.tip.inventory01.wav"; %who.text[T2_tipinventory03, wav] ="voice/Training/Mission2/T2.tip.inventory03.wav"; %who.text[T2_tipinventory03, text] ="Press "@findTrainingControlButtons(toggleInventoryHud)@" to activate inventory control."; %who.text[T2_tipdefense01, wav] ="voice/Training/Mission2/T2.tip.defense01.wav"; %who.text[T2_tipdefense02, wav] ="voice/Training/Mission2/T2.tip.defense02.wav"; %who.text[T2_tipdefense03, wav] ="voice/Training/Mission2/T2.tip.defense03.wav"; %who.text[T2_tipdefense03, text] ="Press "@findTrainingControlButtons(placeMine)@" to deploy a mine. The longer you hold the key down before release, the farther the mine goes."; %who.text[T2_tipdefense05, wav] ="voice/Training/Mission2/T2.tip.defense05.wav"; %who.text[T2_tipdefense05a, wav] ="voice/Training/Mission2/T2.tip.defense05a.wav"; %who.text[T2_tipdefense06, wav] ="voice/Training/Mission2/T2.tip.defense06.wav"; %who.text[T2_tipdefense07, wav] ="voice/Training/Mission2/T2.tip.defense07.wav"; %who.text[T2_tipdefense08, wav] ="voice/Training/Mission2/T2.tip.defense08.wav"; %who.text[T2_12, wav] ="voice/Training/Mission2/T2_12.wav"; %who.text[T2_13, wav] ="voice/Training/Mission2/T2_13.wav"; %who.text[T2_repairPack, wav] ="voice/Training/Mission2/T2.repairPack.wav"; // mission 3 %who.text[T3_01, wav] ="voice/Training/Mission3/T3_01.wav"; %who.text[T3_02, wav] ="voice/Training/Mission3/T3_02.wav"; %who.text[T3_cloaking, wav] ="voice/Training/Mission3/T3.cloaking.wav"; %who.text[T3_cloaking, text] = findTrainingControlButtons(useBackPack)@" activates and deactivates the cloaking pack."; %who.text[T3_tipcloaking01, wav] ="voice/Training/Mission3/T3.tip.cloaking01.wav"; %who.text[T3_tipcloaking02, wav] ="voice/Training/Mission3/T3.tip.cloaking02.wav"; %who.text[T3_tipequipment01, wav] ="voice/Training/Mission3/T3.tip.equipment01.wav"; %who.text[T3_tipequipment02, wav] ="voice/Training/Mission3/T3.tip.equipment02.wav"; %who.text[T3_tippiloting01, wav] ="voice/Training/Mission3/T3.tip.piloting01.wav"; %who.text[T3_03, wav] ="voice/Training/Mission3/T3_03.wav"; %who.text[T3_player01, wav] ="voice/Training/Mission3/T3.player01.wav"; %who.text[T3_tippiloting02, wav] ="voice/Training/Mission3/T3.tip.piloting02.wav"; %who.text[T3_tippiloting03, wav] ="voice/Training/Mission3/T3.tip.piloting03.wav"; %who.text[T3_warning01, wav] ="voice/Training/Mission3/T3.warning01.wav"; %who.text[T3_warning02, wav] ="voice/Training/Mission3/T3.warning02.wav"; %who.text[T3_warning03, wav] ="voice/Training/Mission3/T3.warning03.wav"; %who.text[T3_04, wav] ="voice/Training/Mission3/T3_04.wav"; %who.text[T3_tippiloting04, wav] ="voice/Training/Mission3/T3.tip.piloting04.wav"; %who.text[T3_05, wav] ="voice/Training/Mission3/T3_05.wav"; %who.text[T3_tipfreelook, wav] ="voice/Training/Mission3/T3.tip.freelook.wav"; %who.text[T3_tipfreelook, text] = "Press and hold "@findTrainingControlButtons(toggleFreelook)@" to allow freelook."; %who.text[T3_tipunderwater01, wav] ="voice/Training/Mission3/T3.tip.underwater01.wav"; %who.text[T3_tipunderwater02, wav] ="voice/Training/Mission3/T3.tip.underwater02.wav"; %who.text[T3_06, wav] ="voice/Training/Mission3/T3_06.wav"; %who.text[T3_07, wav] ="voice/Training/Mission3/T3_07.wav"; %who.text[T3_07a, wav] ="voice/Training/Mission3/T3_07a.wav"; %who.text[T3_07b, wav] ="voice/Training/Mission3/T3_07b.wav"; %who.text[T3_07c, wav] ="voice/Training/Mission3/T3_07c.wav"; %who.text[T3_tipcloaking03, wav] ="voice/Training/Mission3/T3.tip.cloaking03.wav"; %who.text[T3_tipshocklance, wav] ="voice/Training/Mission3/T3.tip.shocklance.wav"; %who.text[T3_08, wav] ="voice/Training/Mission3/T3_08.wav"; %who.text[T3_08a, wav] ="voice/Training/Mission3/T3_08a.wav"; %who.text[T3_08b, wav] ="voice/Training/Mission3/T3_08b.wav"; %who.text[T3_09, wav] ="voice/Training/Mission3/T3_09.wav"; %who.text[T3_09a, wav] ="voice/Training/Mission3/T3_09a.wav"; %who.text[T3_player02, wav] ="voice/Training/Mission3/T3.player02.wav"; %who.text[T3_trainer10, wav] ="voice/Training/Mission3/T3_10.wav"; %who.text[T3_player03, wav] ="voice/Training/Mission3/T3.player03.wav"; %who.text[T3_10, wav] ="voice/Training/Mission3/T3_10.wav"; %who.text[T3_11, wav] ="voice/Training/Mission3/T3_11.wav"; %who.text[T3_12, wav] ="voice/Training/Mission3/T3_12.wav"; %who.text[T3_12a, wav] ="voice/Training/Mission3/T3_12a.wav"; %who.text[T3_13, wav] ="voice/Training/Mission3/T3_13.wav"; // Mission 4 %who.text[T4_01, wav] ="voice/Training/Mission4/T4_01.wav"; %who.text[T4_01, text] ="Repair the waypointed sensor."; %who.text[T4_01a, wav] ="voice/Training/Mission4/T4_01a.wav"; %who.text[T4_01b, wav] ="voice/Training/Mission4/T4_01b.wav"; %who.text[T4_01c, wav] ="voice/Training/Mission4/T4_01c.wav"; %who.text[T4_02, wav] ="voice/Training/Mission4/T4_02.wav"; %who.text[T4_02a, wav] ="voice/Training/Mission4/T4_02a.wav"; %who.text[T4_02b, wav] ="voice/Training/Mission4/T4_02b.wav"; %who.text[T4_03, wav] ="voice/Training/Mission4/T4_03.wav"; %who.text[T4_03, eval] ="firstPersonQuickPan();"; %who.text[T4_03a, wav] ="voice/Training/Mission4/T4_03a.wav"; %who.text[T4_03a, text] ="Press "@findTrainingControlButtons(toggleCommanderMap)@" to toggle your Command Circuit."; %who.text[T4_03a, eval] ="ThreeAEval();"; %who.text[T4_03b, wav] ="voice/Training/Mission4/T4_03b.wav"; %who.text[T4_03c, wav] ="voice/Training/Mission4/T4_03c.wav"; %who.text[T4_03d, wav] ="voice/Training/Mission4/T4_03d.wav"; %who.text[T4_03e, wav] ="voice/Training/Mission4/T4_03e.wav"; %who.text[T4_03f, wav] ="voice/Training/Mission4/T4_03f.wav"; %who.text[T4_03g, wav] ="voice/Training/Mission4/T4_03g.wav"; %who.text[T4_03h, wav] ="voice/Training/Mission4/T4_03h.wav"; %who.text[T4_03h, text] ="Click \"Support Assets\" to open list."; %who.text[T4_03h, eval] ="game.ExpectiongSupportButton = true;"; %who.text[T4_03i, wav] ="voice/Training/Mission4/T4_03i.wav"; %who.text[T4_03j, wav] ="voice/Training/Mission4/T4_03j.wav"; %who.text[T4_03j, text] ="Right click on the sensor tower to activate the Orders menu. Select Repair."; %who.text[T4_03j, eval] ="game.expectingRepairOrder = true;"; %who.text[T4_03k, wav] ="voice/Training/Mission4/T4_03k.wav"; %who.text[T4_03k, text] ="Arrow keys let you scroll around the map."; %who.text[T4_tipCamera01, wav] ="voice/Training/Mission4/T4.tip.Camera01.wav"; %who.text[T4_tipCamera01, text] ="Press "@findTrainingControlButtons(throwGrenade)@" to throw a grenade. The longer you press "@findTrainingControlButtons(throwGrenade)@", the farther the grenade goes."; %who.text[T4_tipCamera02, wav] ="voice/Training/Mission4/T4.tip.Camera02.wav"; //%who.text[T4_tipCamera02, text] ="Click the control box to the right of a camera name to control that camera."; %who.text[T4_tipCamera03, wav] ="voice/Training/Mission4/T4.tip.Camera03.wav"; %who.text[T4_tipCamera04, wav] ="voice/Training/Mission4/T4.tip.Camera04.wav"; %who.text[T4_controlTurret, wav] ="voice/Training/Mission4/T4_controlTurret.wav"; %who.text[T4_tipobjects, wav] ="voice/Training/Mission4/T4.tip.objects.wav"; %who.text[T4_CCend, wav] ="voice/Training/Mission4/T4_CCend.wav"; %who.text[T4_04, wav] ="voice/Training/Mission4/T4_04.wav"; %who.text[T4_04, eval] = "$random = getRandom(20,40);schedule($random, 0, doText, T4_TipDefense06);"; %who.text[T4_tipmortar, wav] ="voice/Training/Mission4/T4.tip.mortar.wav"; %who.text[T4_tipmortar02, wav] = "voice/Training/Mission4/T4.tip.mortar_02.wav"; %who.text[T4_tipgenerator01, wav] ="voice/Training/Mission4/T4.tip.generator01.wav"; %who.text[T4_tipgenerator01a, wav] ="voice/Training/Mission4/T4.tip.generator01a.wav"; %who.text[T4_tipgenerator01b, wav] ="voice/Training/Mission4/T4.tip.generator01b.wav"; %who.text[T4_tipgenerator02, wav] ="voice/Training/Mission4/T4.tip.generator02.wav"; %who.text[T4_ffGenDown01, wav] ="voice/Training/Mission4/T4.ff_genDown01.wav"; %who.text[T4_ffGenDown02, wav] ="voice/Training/Mission4/T4.ff_genDown02.wav"; %who.text[T4_fieldsUp01, wav] ="voice/Training/Mission4/T4.fieldsUp01.wav"; %who.text[T4_fieldsUp02, wav] ="voice/Training/Mission4/T4.fieldsUp02.wav"; %who.text[T4_forceFields01, wav] ="voice/Training/Mission4/T4.forceFields01.wav"; %who.text[T4_forceFields02, wav] ="voice/Training/Mission4/T4.forceFields02.wav"; %who.text[T4_trainer04a, wav] ="voice/Training/Mission4/T4_04a.wav"; %who.text[T4_trainer04b, wav] ="voice/Training/Mission4/T4_04b.wav"; %who.text[T4_tipdefense01, wav] ="voice/Training/Mission4/T4.defense01.wav"; %who.text[T4_05, wav] ="voice/Training/Mission4/T4_05.wav"; %who.text[T4_06, wav] ="voice/Training/Mission4/T4_06.wav"; %who.text[T4_tipdefense02, wav] ="voice/Training/Mission4/T4.tip.defense02.wav"; %who.text[T4_tipdefense03, wav] ="voice/Training/Mission4/T4.tip.defense03.wav"; %who.text[T4_tipdeploy, wav] ="voice/Training/Mission4/T4.tip.deploy.wav"; %who.text[T4_tipdeploy01, wav] ="voice/Training/Mission4/T4.tip.deploy01.wav"; %who.text[T4_tipdeploy02, wav] ="voice/Training/Mission4/T4.tip.deploy02.wav"; %who.text[T4_tipdepturret, wav] ="voice/Training/Mission4/T4.tip.depturret.wav"; %who.text[T4_07, wav] ="voice/Training/Mission4/T4_07.wav"; %who.text[T4_07a, wav] ="voice/Training/Mission4/T4_07a.wav"; %who.text[T4_warning01, wav] ="voice/Training/Mission4/T4.warning01.wav"; %who.text[T4_warning02, wav] ="voice/Training/Mission4/T4.warning02.wav"; %who.text[T4_genup, wav] ="voice/Training/Mission4/T4.genup.wav"; %who.text[T4_genup02, wav] ="voice/Training/Mission4/T4.genup02.wav"; %who.text[T4_genup02a, wav] ="voice/Training/Mission4/T4.genup02a.wav"; %who.text[T4_repgen, wav] ="voice/Training/Mission4/T4.repgen.wav"; %who.text[T4_08, wav] ="voice/Training/Mission4/T4_08.wav"; %who.text[T4_tipcommand05, wav] ="voice/Training/Mission4/T4.tip.command05.wav"; %who.text[T4_tipdefense04, wav] ="voice/Training/Mission4/T4.tip.defense04.wav"; %who.text[T4_tipdefense05, wav] ="voice/Training/Mission4/T4.tip.defense05.wav"; %who.text[T4_tipdefense06, wav] ="voice/Training/Mission4/T4.tip.defense06.wav"; %who.text[T4_tipdefense07, wav] ="voice/Training/Mission4/T4.tip.defense07.wav"; %who.text[T4_tipdefense08, wav] ="voice/Training/Mission4/T4.tip.defense08.wav"; %who.text[T4_tipdefense09, wav] ="voice/Training/Mission4/T4.tip.defense09.wav"; %who.text[T4_09, wav] ="voice/Training/Mission4/T4_09.wav"; %who.text[T4_10, wav] ="voice/Training/Mission4/T4_10.wav"; %who.text[T4_11, wav] ="voice/Training/Mission4/T4_11.wav"; // Mission 5 %who.text[T5_01, wav] ="voice/Training/Mission5/T5_01.wav"; %who.text[T5_02, wav] ="voice/Training/Mission5/T5_02.wav"; %who.text[T5_03, wav] ="voice/Training/Mission5/T5_03.wav"; %who.text[T5_04, wav] ="voice/Training/Mission5/T5_04.wav"; %who.text[T5_tipstations01, wav] ="voice/Training/Mission5/T5.tip.stations01.wav"; %who.text[T5_tipstations02, wav] ="voice/Training/Mission5/T5.tip.stations02.wav"; %who.text[T5_05, wav] ="voice/Training/Mission5/T5_05.wav"; %who.text[T5_05a, wav] ="voice/Training/Mission5/T5_05a.wav"; %who.text[T5_05b, wav] ="voice/Training/Mission5/T5_05b.wav"; %who.text[T5_tipsatchel01, wav] ="voice/Training/Mission5/T5.tip.satchel01.wav"; %who.text[T5_tipsatchel02, wav] ="voice/Training/Mission5/T5.tip.satchel02.wav"; %who.text[T5_06, wav] ="voice/Training/Mission5/T5_06.wav"; %who.text[T5_06a, wav] ="voice/Training/Mission5/T5_06a.wav"; %who.text[T5_06b, wav] ="voice/Training/Mission5/T5_06b.wav"; %who.text[T5_06b, eval] ="training5addSafeDistance();"; %who.text[T5_06c, wav] ="voice/Training/Mission5/T5_06c.wav"; %who.text[T5_06c, eval] ="training5addSafeDistance();"; %who.text[T5_06d, wav] ="voice/Training/Mission5/T5_06d.wav"; //%who.text[T5_06d, eval] ="training5addSafeDistance();"; %who.text[T5_07, wav] ="voice/Training/Mission5/T5_07.wav"; %who.text[T5_Failure01, wav] ="voice/Training/Mission5/T5.failure01.wav"; %who.text[T5_Failure02, wav] ="voice/Training/Mission5/T5.failure02.wav"; %who.text[T5_08, wav] ="voice/Training/Mission5/T5_08.wav"; %who.text[T5_08urgent, wav] ="voice/Training/Mission5/T5_08_urgent.wav"; %who.text[T5_09, wav] ="voice/Training/Mission5/T5_09.wav"; %who.text[T5_tipFirepower, wav] ="voice/Training/Mission5/T5.tip.firepower.wav"; //=========================================================================================== //these are the objective hud elements for single player // note: lines get clipped after 24 chars //format //%who.objHud[missionName, ObjectiveID, Line(1|2)] = "text...duh"; //mission1 //---------------------------------------------------------------------------- %who.objHud[training1, obj1, 1] = "Survey Hanakush Lowlands."; %who.objHud[training1, obj2, 1] = "Remain calm during remote scan."; %who.objHud[training1, obj2, 2] = "Immobilization is temporary."; %who.objHud[training1, obj3, 1] = "Eliminate incoming enemies."; %who.objHud[training1, obj4, 1] = "Investigate tower at waypoint."; %who.objHud[training1, obj5, 1] = "Leave area. Avoid the enemy."; %who.objHud[training1, obj5, 2] = "Meet rescue team at waypoint."; %who.objHud[training1, obj6, 1] = "Go to vehicle at waypoint."; %who.objHud[training1, obj7, 1] = "Wait. Remote systems check pending."; %who.objHud[training1, obj8, 1] = "Get health patches at waypoint."; //mission2 //---------------------------------------------------------------------------- %who.objHud[training2, obj1, 1] = "Capture tower at waypoint."; %who.objHud[training2, obj1, 2] = "Eliminate enemy units."; %who.objHud[training2, obj2, 1] = "Rearm and defend the tower."; %who.objHud[training2, obj2, 2] = "Eliminate incoming enemies."; %who.objHud[training2, obj3, 1] = "Capture tower at waypoint."; %who.objHud[training2, obj3, 2] = "Implant digital virus."; %who.objHud[training2, obj4, 1] = "Capture tower at waypoint."; %who.objHud[training2, obj4, 2] = "Eliminate enemies."; %who.objHud[training2, obj5, 1] = "Destroy enemy sensor."; %who.objHud[training2, obj6, 1] = "Eliminate enemies."; %who.objHud[training2, obj6, 2] = "Destroy enemy turrets."; //mission 3 //---------------------------------------------------------------------------- %who.objHud[training3, obj1, 1] = "Board the Shrike."; %who.objHud[training3, obj2, 1] = "Pilot Shrike to enemy base."; %who.objHud[training3, obj2, 2] = "Locate command switch."; %who.objHud[training3, obj3, 1] = "Fly to extraction point."; %who.objHud[training3, obj4, 1] = "Primary Objective Complete."; %who.objHud[training3, obj4, 2] = "Return to the Shrike."; %who.objHud[training3, obj5, 1] = "Destroy Forcefield Power"; %who.objHud[training3, obj5, 2] = "to disable Control Point shield."; %who.objHud[training3, obj6, 1] = "Implant digital virus"; %who.objHud[training3, obj6, 2] = "at Control Point."; //mission 4 //---------------------------------------------------------------------------- %who.objHud[training4, obj1, 1] = "Stay alert for enemy presence."; %who.objHud[training4, obj1, 2] = "Repair sensor at waypoint."; %who.objHud[training4, obj2, 1] = "Activate Command Circuit."; %who.objHud[training4, obj3, 1] = "Deploy camera."; %who.objHud[training4, obj3, 2] = "Use camera to survey area."; %who.objHud[training4, obj4, 1] = "Use Command Circuit"; %who.objHud[training4, obj4, 2] = "to control Base Turret."; %who.objHud[training4, obj4, 1] = "Use Command Circuit to"; %who.objHud[training4, obj4, 2] = "control Base Turret."; %who.objHud[training4, obj5, 1] = "URGENT! Base Generator cannot"; %who.objHud[training4, obj5, 2] = "be offline longer than 60 seconds."; %who.objHud[training4, obj6, 1] = "Issue order to repair sensor \'Tycho.\'"; %who.objHud[training4, obj7, 1] = "Remain still during remote"; %who.objHud[training4, obj7, 2] = "armor systems scan."; %who.objHud[training4, obj9, 1] = "Deploy turrets."; %who.objHud[training4, obj9, 2] = "Prepare for incoming enemies."; %who.objHud[training4, obj10, 1] = "Defend Base!"; %who.objHud[training4, obj10, 2] = "Keep main generator online."; //mission 5 //---------------------------------------------------------------------------- //%who.objHud[training5, obj1, 1] = "123456789A123456789B123456789C123456789"; %who.objHud[training5, obj1, 1] = "Capture tower at waypoint."; %who.objHud[training5, obj1, 2] = "Implant digital virus."; %who.objHud[training5, obj2, 1] = "Destroy critical gens"; %who.objHud[training5, obj2, 2] = "in the base at waypoint."; %who.objHud[training5, obj4, 1] = "Get out of there NOW!"; //================================================================================= // Misc Messages //Mission completion/failure %who.miscMsg[trainingGenericwin] = "Good Job."; %who.miscMsg[trainingGenericLoss] = "Tribal life can be nasty, brutish, and short. Do you want to try again?"; %who.miscMsg[trainingDeathLoss] = "You died. The Hordes use your gene plasm to make their reavers strong. Do you want to try again?"; %who.miscMsg[training1win] = "Welcome back! You evaded the BioDerm pursuit. Not many warriors return from being shot down. Strike Colonel Akanruth wants a full debriefing."; %who.miscMsg[training2win] = "You broke the back of Horde resistance in your area, and your prowess is noted. An army needs food to keep fighting, and now we have a secure supply."; %who.miscMsg[training3win] = "The data provides key insights into Derm psychology and internal organization. We can now refine our strategic approach to exploit these vulnerabilities."; %who.miscMsg[training3shrikeLoss] = "Without the Shrike, you are stranded too far from Pact territory. The BioDerms hunt you down like a dog and destroy you. Do you want to try again?"; %who.miscMsg[training4win] = "The BioDerm thrust at Nagakhun was shattered, thanks to you. The Derms fail to escape pursuing Pact warriors. Good work!"; %who.miscMsg[training4GenLoss] = "The main generator remained offline too long, and the BioDerms took the base. Your head now hangs on their Flaymaster's wall. Do you want to try again?"; %who.miscMsg[training5DistFail] = "You were too close to the blast. A Pact rescue team finds your broken remains and returns them for a hero's burial."; %who.miscMsg[training5win] = "Congratulations. With the base destroyed, the Pact overwhelmed Horde defenses. The war continues, but we have broken the back of the BioDerm invasion."; %who.miscMsg[training5loss] = "You completed your objective but failed to escape the blast. Too bad. Would you like to try again and find out if you can survive?"; %who.miscMsg[trainingOverEasy] = "You have mastered the basic skills. Consider further training in bot matches or a higher difficulty level."; %who.miscMsg[trainingOverMed] = "You are skilled enough to enter online play with confidence."; %who.miscMsg[trainingOverHard] = "You have God-like skills and should have your trigger finger bronzed."; // -these are here so that they can be edited without the game script being molested // -also for ease of localization (if necessary) //otherMessages %who.miscMsg[noScoreScreen] = "The Score screen is disabled in the training missions."; %who.miscMsg[noCC] = "You are not yet cleared for Command Circuit use."; %who.miscMsg[genAttackNoSatchel] = "You can only destroy the enemy generators by using a satchel charge. The chain reaction will not trigger otherwise."; %who.miscMsg[OOB] = "You have left the mission area."; %who.miscMsg[InBounds] = "You have returned to the mission area."; %who.miscMsg[OOBLoss] = "You were outside the mission area too long. Do you want to try again?"; %who.miscMsg[LeaveGame] = "Are you sure you want to abandon this game?"; } $EnemyNameList[1 ] = "Demon-Core"; $EnemyNameList[2 ] = "Blood-Drinker"; $EnemyNameList[3 ] = "Shargh-zhor"; $EnemyNameList[4 ] = "Azarok"; $EnemyNameList[5 ] = "Storm-of-Death"; $EnemyNameList[6 ] = "Gut Collar"; $EnemyNameList[7 ] = "Torment-the-Weak"; $EnemyNameList[8 ] = "Eats Only Heads"; $EnemyNameList[9 ] = "Koroz the Skull"; $EnemyNameList[10 ] = "Murkhofud"; $EnemyNameList[11 ] = "Broken Horn"; $EnemyNameList[12 ] = "Red Maw"; $EnemyNameList[13 ] = "Rragh Zhek"; $EnemyNameList[14 ] = "Yellowfang"; $EnemyNameList[15 ] = "Old Scarred One"; $EnemyNameList[16 ] = "Hrreshig"; $EnemyNameList[17 ] = "Marakh the Strong"; $EnemyNameList[18 ] = "Spits-Brains"; $EnemyNameList[19 ] = "Cracks-to-Bone"; $EnemyNameList[20 ] = "Gul-Khidor"; $EnemyNameList[21 ] = "Kolkhris"; $EnemyNameList[22 ] = "Render-of-Men"; $EnemyNameList[23 ] = "Ribshatter"; $EnemyNameList[24 ] = "Gerex Chol"; $EnemyNameList[25 ] = "Seregh-zhor"; $EnemyNameList[26 ] = "Lokh Bloodweb"; $EnemyNameList[27 ] = "Devours-All"; $EnemyNameList[28 ] = "The Dracorox"; $EnemyNameList[29 ] = "Tarh the Immortal"; $EnemyNameList[30 ] = "Suntalon"; $EnemyNameList[31 ] = "Omakhros"; $EnemyNameList[32 ] = "Horgoth the Mad"; $EnemyNameList[33 ] = "Spines-for-Spears"; $EnemyNameList[34 ] = "Terrible Claw"; $EnemyNameList[35 ] = "Crush the Humans!"; $EnemyNameList[36 ] = "Arhakhral"; $EnemyNameList[37 ] = "Talons-of-Stone"; $EnemyNameList[38 ] = "Burns-the-Monkeys"; $EnemyNameList[39 ] = "Chainbreaker"; $EnemyNameList[40 ] = "Breath-of-Fear"; $EnemyNameList[41 ] = "Stoneskin"; $EnemyNameList[42 ] = "Piths-the-Prey"; $EnemyNameList[43 ] = "Mercy to Carrion"; $EnemyNameList[44 ] = "Dark-Entrails"; $EnemyNameList[45 ] = "Flaymaster Zhor"; $EnemyNameList[46 ] = "Flaymaster Garakh"; $EnemyNameList[47 ] = "Flaymaster Khel"; $EnemyNameList[48 ] = "Flaymaster Morax"; $EnemyNameList[49 ] = "Flaymaster Khun"; $EnemyNameList[50 ] = "Mhor Chrak-Khor"; $EnemyNameList[51 ] = "Plague Dog!"; $EnemyNameList[52 ] = "Seg Mrazhurr"; $EnemyNameList[53 ] = "Skullcrusher"; $EnemyNameList[54 ] = "Boneboiler"; $EnemyNameList[55 ] = "Murder Beast"; $EnemyNameList[56 ] = "Zura Zorhak"; $EnemyNameList[57 ] = "Hearteater"; $EnemyNameList[58 ] = "Durakh Zon"; $EnemyNameList[59 ] = "Hide-of-Steel"; $EnemyNameList[60 ] = "All Snakes Die"; $EnemyNameList[61 ] = "Monkey Guts"; $EnemyNameList[62 ] = "Throat\'s Bane"; $EnemyNameList[63 ] = "Mukhrak Dar"; $EnemyNameList[64 ] = "Skins-the-Foe"; $EnemyNameList[65 ] = "Rogh the Fearslayer"; $EnemyNameList[66 ] = "Coat-of-Eyes"; $EnemyNameList[67 ] = "Mormoghast"; $EnemyNameList[68 ] = "Bringer-of-Pain"; $EnemyNameList[69 ] = "Devilclaw"; $EnemyNameList[70 ] = "Sows-Terror"; $EnemyNameList[71 ] = "Smiles-to-Kill"; $EnemyNameList[72 ] = "Scarred-by-Plasma"; $EnemyNameList[73 ] = "The Burned One"; $EnemyNameList[74 ] = "Charred Fangs"; $EnemyNameList[75 ] = "Kro Serexhar"; $EnemyNameList[76 ] = "Ku Annorkh"; $EnemyNameList[77 ] = "Gorog the Bull"; $EnemyNameList[78 ] = "Collar-of-Fingers"; $EnemyNameList[79 ] = "Nurog the Dire"; $EnemyNameList[80 ] = "Fharox the Cruel"; $EnemyNameList[81 ] = "Sixty Notches"; $EnemyNameList[82 ] = "Tribekiller"; $EnemyNameList[83 ] = "Bluefang"; $EnemyNameList[84 ] = "Torox Backbreaker"; $EnemyNameList[85 ] = "Dreadbite"; $EnemyNameList[86 ] = "Skarjett"; $EnemyNameList[87 ] = "Face of Thorns"; $EnemyNameList[88 ] = "Gorh Bloodcloud"; $EnemyNameList[89 ] = "Song-of-Carnage"; $EnemyNameList[90 ] = "Rrshak Grinds-All"; $EnemyNameList[91 ] = "Rage-of-Night"; $EnemyNameList[92 ] = "Irokhirr Zhor"; $EnemyNameList[93 ] = "Numankh Bloodcark"; $EnemyNameList[94 ] = "Stonefist Durok"; $EnemyNameList[95 ] = "Denier-of-Soup"; $EnemyNameList[96 ] = "Grendel\'s Kiss"; $EnemyNameList[97 ] = "Karghaz Jok"; $EnemyNameList[98 ] = "Liverthief"; $EnemyNameList[99 ] = "Tumoz Agarh"; $EnemyNameList[100] = "Thirsts-for-Vengeance"; $EnemyNameList[101] = "Malevolox"; $EnemyNameList[102] = "Splinters-Ribs"; $EnemyNameList[103] = "Taunts-the-Prey"; $EnemyNameList[104] = "Glory-in-Pain"; $EnemyNameList[105] = "Monkeykiller"; $EnemyNameList[106] = "Gir QIXOR"; $EnemyNameList[107] = "Rags-of-Flesh"; $EnemyNameList[108] = "Gerhrak Icerender"; $EnemyNameList[109] = "Mordhul Nom"; $EnemyNameList[110] = "Mother of Battles"; $EnemyNameList[111] = "Kill-the-Awkward"; $enemyNameCount = 111; //Blake, this number should be the same as the last name in the list