//************************************************************** // WILDCAT GRAV CYCLE //************************************************************** //************************************************************** // SOUNDS //************************************************************** datablock AudioProfile(ScoutSqueelSound) { filename = "fx/vehicles/outrider_skid.wav"; description = ClosestLooping3d; preload = true; }; // Scout datablock AudioProfile(ScoutEngineSound) { filename = "fx/vehicles/outrider_engine.wav"; description = AudioDefaultLooping3d; preload = true; }; datablock AudioProfile(ScoutThrustSound) { filename = "fx/vehicles/outrider_boost.wav"; description = AudioDefaultLooping3d; preload = true; }; //************************************************************** // LIGHTS //************************************************************** datablock RunningLightData(WildcatLight1) { radius = 1.0; color = "1.0 1.0 1.0 0.3"; nodeName = "Headlight_node01"; direction = "-1.0 1.0 0.0"; texture = "special/headlight4"; }; datablock RunningLightData(WildcatLight2) { radius = 1.0; color = "1.0 1.0 1.0 0.3"; nodeName = "Headlight_node02"; direction = "1.0 1.0 0.0"; texture = "special/headlight4"; }; datablock RunningLightData(WildcatLight3) { type = 2; radius = 100.0; color = "1.0 1.0 1.0 1.0"; offset = "0.0 0.0 0.0"; direction = "0.0 1.0 0.0"; texture = "special/projheadlight"; }; //************************************************************** // VEHICLE CHARACTERISTICS //************************************************************** datablock HoverVehicleData(ScoutVehicle) : WildcatDamageProfile { spawnOffset = "0 0 1"; floatingGravMag = 3.5; catagory = "Vehicles"; shapeFile = "vehicle_grav_scout.dts"; computeCRC = true; debrisShapeName = "vehicle_grav_scout_debris.dts"; debris = ShapeDebris; renderWhenDestroyed = false; drag = 0.0; density = 0.9; mountPose[0] = scoutRoot; cameraMaxDist = 5.0; cameraOffset = 0.7; cameraLag = 0.5; numMountPoints = 1; isProtectedMountPoint[0] = true; explosion = VehicleExplosion; explosionDamage = 0.5; explosionRadius = 5.0; lightOnly = 1; maxDamage = 0.60; destroyedLevel = 0.60; isShielded = true; rechargeRate = 0.7; energyPerDamagePoint = 75; maxEnergy = 150; minJetEnergy = 15; jetEnergyDrain = 1.3; // Rigid Body mass = 400; bodyFriction = 0.1; bodyRestitution = 0.5; softImpactSpeed = 20; // Play SoftImpact Sound hardImpactSpeed = 28; // Play HardImpact Sound // Ground Impact Damage (uses DamageType::Ground) minImpactSpeed = 29; speedDamageScale = 0.010; // Object Impact Damage (uses DamageType::Impact) collDamageThresholdVel = 23; collDamageMultiplier = 0.030; dragForce = 25 / 45.0; vertFactor = 0.0; floatingThrustFactor = 0.35; mainThrustForce = 25; reverseThrustForce = 10; strafeThrustForce = 8; turboFactor = 1.5; brakingForce = 25; brakingActivationSpeed = 4; stabLenMin = 2.25; stabLenMax = 3.25; stabSpringConstant = 30; stabDampingConstant = 12; gyroDrag = 16; normalForce = 30; restorativeForce = 20; steeringForce = 25; rollForce = 15; pitchForce = 7; dustEmitter = VehicleLiftoffDustEmitter; triggerDustHeight = 2.5; dustHeight = 1.0; dustTrailEmitter = TireEmitter; dustTrailOffset = "0.0 -1.0 0.5"; triggerTrailHeight = 3.6; dustTrailFreqMod = 15.0; jetSound = ScoutSqueelSound; engineSound = ScoutEngineSound; floatSound = ScoutThrustSound; softImpactSound = GravSoftImpactSound; hardImpactSound = HardImpactSound; wheelImpactSound = WheelImpactSound; // softSplashSoundVelocity = 10.0; mediumSplashSoundVelocity = 20.0; hardSplashSoundVelocity = 30.0; exitSplashSoundVelocity = 10.0; exitingWater = VehicleExitWaterSoftSound; impactWaterEasy = VehicleImpactWaterSoftSound; impactWaterMedium = VehicleImpactWaterSoftSound; impactWaterHard = VehicleImpactWaterMediumSound; waterWakeSound = VehicleWakeSoftSplashSound; minMountDist = 4; damageEmitter[0] = SmallLightDamageSmoke; damageEmitter[1] = SmallHeavyDamageSmoke; damageEmitter[2] = DamageBubbles; damageEmitterOffset[0] = "0.0 -1.5 0.5 "; damageLevelTolerance[0] = 0.3; damageLevelTolerance[1] = 0.7; numDmgEmitterAreas = 1; splashEmitter[0] = VehicleFoamDropletsEmitter; splashEmitter[1] = VehicleFoamEmitter; shieldImpact = VehicleShieldImpact; forwardJetEmitter = WildcatJetEmitter; cmdCategory = Tactical; cmdIcon = CMDHoverScoutIcon; cmdMiniIconName = "commander/MiniIcons/com_landscout_grey"; targetNameTag = 'WildCat'; targetTypeTag = 'Grav Cycle'; sensorData = VehiclePulseSensor; checkRadius = 1.7785; observeParameters = "1 10 10"; runningLight[0] = WildcatLight1; runningLight[1] = WildcatLight2; runningLight[2] = WildcatLight3; shieldEffectScale = "0.9375 1.125 0.6"; }; //************************************************************** // WEAPONS //**************************************************************